Posted November 24, 2020 by Dev2Earley
PyraMaze's initial scope had 6 maps and was supposed to be finished in about two months. That did not happen. We launched PyraMaze with the intro level and a sneak peek at the hub level. It is hard to work on something you are passionate about and still be disciplined enough to keep the scope manageable. I tried really hard to keep the scope in check. But I kept giving in to temptation and tried to make that intro level interesting and dense with detail, not just a barren block-zone with nothing but placeholder assets.
With this release (5.2) I followed a similar approach. I tried to deliver some basic gameplay and build a nice looking map to go along with it. This map still has some issues. It is the first time I worked with multiple camera angles and cinematics. But it is still an exciting update and I hope you enjoy it. Don't get to o frustrated if you cannot finish it. It is super buggy and I didn't build a proper ending to this level .
My plans for this map include:
- Make the mazes a little roomier, especially in the second half.
- Nail down the audio. Add ambient audio to both sections. (Jungle sounds & cave sounds)
- Fix the cinematics
- Add collectables and make Warp have better dialog.
Please enjoy the 'Fireball' level