Posted November 22, 2020 by Bravehearte
Made some improvements on the code and made some adjustments on the Player and Quality Settings.
Since I started with just a experiment, some of the code for movement was on Update function, so it was FPS-dependent. Just moved it to FixedUpdate to make it work properly.
For performance I also disabled some small PP volumes that were not contributing so much visually.
Added a small FPS counter and it seems to be working fine, on Editor and on the build.