Posted November 22, 2020 by Bravehearte
First of all, there are some issues with WebGL regarding FPS. The game is probably running at 20 FPS which is not a desirable target frame rate. This was already on the previous build but just now I perceived it.
Probably this issue is related to some experimentation with Post-Processing, which is really expensive on platforms such as WebGL and Mobile. Will try to fix this on next update.
On Build 3 it was added a controller to generate the waves of obstacles. For now I only have one wave setting so it is only the foundation of the code to make it more ready for future updates.
On Build 3 I also added the collision system for the Obstacle hit the Player. When the player is hit, I Lends Distortion effects comes to scene briefly.