Posted November 20, 2020 by vinnicci
0.1.1 updates:
- bots without base scenes now have one
- float to int conversion on hp, shield and damage values
- navpoly's get_new_path and enemy/master distance calculation now executes on the same tick
- some improvements on state machines
- projectile behavior tree branch now an intstantiable saved scene
- tilemap sprites in a single image file
- removed some doors to prevent getting stuck
- other small fixes and changes