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Devlog #3: Checking In

A Cottage Story
A downloadable game for Windows, macOS, and Linux

Hooo boy, okay, I’m finally in a good spot to think about A Cottage Story again. I apologize for the lack of a Devlog in October! I try to do a monthly devlog but it got away from me last month.

As mentioned in the last devlog I’ve been working together with Class101 to develop an online art class that launches on December 2nd. Production started in mid-October and at the time I was a full-time student. My schedule was a lot tighter than I would’ve liked it to be, but I’ve since dropped one of my classes and production will officially come to close in 3 weeks. Excited about that! The production period is short but definitely strenuous and it’ll be nice working on my personal projects again. If you’d like to learn more about my online class you can check it out HERE.

I was pretty stressed this past month but I’ve been doing much better lately and wanted to update you guys which I wished I’d done earlier. I have been working on extending A Cottage Story demo so that it ends where the player chooses a love interest(s) to pursue. A Cottage Story doesn’t have branching routes but rather one major overarching story with the dating mechanics more apparent in the extended demo. Depending on what choices you make different scenes will unfold and you can still unlock different CG’s etc.

Writing is currently at 25,000 words but my first priority is to finish coding the extended demo. I can’t give a deadline at the moment since I’m still focusing on school and work, but thank you if you’re a new follower and I plan on posting a few more extras on my dev blog and Twitter before then! 

Goodbye for now, and thanks again guys!

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