Devlogs
Version 1.3.84: Mods window + balance changes!
Horizon's Gate now has an in-game mods window for toggling and changing mod load order! Check it out:
There are also lots of balance changes, such as a Rasmen buff, Bat Handler buff, and Hammer nerf, among others.
FEATURES
- New 'Mods' Window that allows you to directly view, toggle, reorder, and visit the site of each mod
- Increased available Formation Phase tiles around the rear character by 1
- Added separate journal bookmark for Goals page
- Crossbow reloading now shows a confirm/cancel prompt
- Your currently equipped cannon's range is now always highlighted while moving in naval combat
BALANCE
- Hammer accuracy penalty increased from -10% -> -15%
- Rasmen's minimum Dodge when flanked bonus increased from 8% -> 12%
- Increased Bat Handler's 'Summon Zoar' base range from 2 -> 3
- 'Summon Zoar' ranks now grant +5t to the Zoar per rank instead of increasing range
- 'Summon Zoar' max ranks increased from 3 -> 5
- Enchanter's 'Siphon Enchant' now grants a +2 bonus but does not remove the enchantment
- 8-Finger Knuckle now also has -8% Accuracy
- Swashbuckler's 'Mug' base morale duration increased from 50 -> 70
- Krakenslayer's 'Static' base damage increased from 6 -> 8
- 'Defensive' and 'Meditative' XP costs reduced from 150 -> 120
- 'Pensive' XP cost reduced from 200 -> 150
- Minibombs can no longer arc over characters (now behaves like a Dart instead of a Bow)
- Reduced Minibomb base damage from 20 -> 18, and Fire Skill scaling from 1:1 -> 1:0.5
- Adjusted starting positions of enemies in Tsavor's Dojo
FIXES
- Reduced delay of Aspect minion death effects
- Changed Shield item 'power' icon to better convey that it affects attack damage instead of defense
- Added dialog if player leaves port with duplicate ship weapons equipped
- Added dialog if player leaves port with no ship weapons equipped, but they have some in cargo
- Gatekeeper's 'Voidlight' tooltip now mentions that it also reduces Blind duration
- Fixed 'Elemental Fury' duration being inconsistent for different types of enchantments
- Fixed 'Jobs' dialog option missing at Guilds while having a partially completed royal quest
- Fixed 'Melee Momentum' on enemies using the last player character's position to determine damage
- Fixed certain rotated items on tables being mistakenly selected when clicking the tile above them
- Fixed augments within armor applying their benefits when the armor is held in hand
- Fixed using boat-style damage number icon for Move on non-boats
- Fixed not being able to scroll up on Save/Load menu with controller
- Fixed clicking on specific journal entry going to the wrong page if you had a lot of journal entries
- Can now scroll through journal entries with controller
MODDING
- Mod loading crashes now specify which mod and what data type was loading when it crashed
- Actor.aggressiveness now slightly affects AI positioning in combat
- Added "crewxp" task that gives XP to all player crew
- Added 'resetprocgen' command that resets all Groves and Monster Dens
- Added Action property "FXOnTargetTime"
- Added AvAffecter properties "FXOnTileTime", "FXOnHitTime", "FXOnMissTime"