Posted November 17, 2020 by Calandiel
So, coronavirus happened. It kind of threw lives for both me and Demian upside down and really slowed down the development. There also haven't been any public updates in half a year now, so I thought we should finally get what we've added since last time to everyone's hands.
As usual, I'll try to keep it short, but here's a changelog since last public release:
The update also technically includes simulation of religion, cultures as well as algorithms deciding which societies are hunter gatherers, nomads of agriculturalists, but I haven't included them in the checklist because you can't really view them yet (well, you can see the last one in the "CalaDebug" map mode).
I was hoping to get pops and characters into this update, but unfortunately, with covid making my life a hell with constant coughing and fever, I ran out of time before a period of exams in my college. We will probably release another update that includes these features before the final 0.2 update.
(As a closing note and a bit of a warning, change default defines to "no vegetation" for your first run. Otherwise, you'll generate half a millennia of plant growth and that really takes a while)