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Untrusted - Development Retrospect - Choosing a style

Untrusted - Web of Cybercrime
A browser game made in HTML5

One fairly common question I am asked is along the lines of "how do you draw the art in Untrusted?" so I though I'd make a post to share some of the process behind Untrusted :)

The short answer is: I don't - I'm not an artist, so while I can handle easy and simple icons, for everything more complex I rely on freelancers.

Lets see a couple of examples :)

Skill Icons

Some skill icons are easier than other. You may have noticed that all icons have a certain minimal / shaded background that I make in gimp, but some icons are hand drawn (crudely by yours truly) , then drawn better by an artist (in this case, Weatherly Tan) and ultimately brought back into the game style with the aforementioned background by myself, to ensure a certain degree of consistency as I sometimes make the more simple ones myself.

The image below shows the progress from crudely drawn (left) to artist rendition (middle) to final asset for the game.

Files

  • Untrusted-Beta-Linux_x86_64.1061.tar.gz 42 MB
    Nov 06, 2020
  • Untrusted-Beta-Win64.1061.zip 41 MB
    Nov 06, 2020
  • webgl1061.zip 30 MB
    Nov 06, 2020
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