Devlogs
Vesuvius Alpha
VesuviusA downloadable game for Windows and macOS
This week, we made significant improvements to the enemies. Players can expect to see large performance improvements and smarter AI pathfinding, along with a brand new enemy that fires in bursts! Additionally, we’ve added a brand-new level with its own boss and given the player a teleportation ability. We’ve also added more depth to the story line and made some miscellaneous QoL bug fixes and improvements.
Change Log:
- Redesigned the space ship
- Inventory bug fixes (scrolling and item pick ups)
- Improved enemy pathfinding to use navmesh
- Improved projectiles
- Bullets actually fire from the gun now
- Bullets look more interesting
- Large performance improvements regarding enemy AI
- Added a teleporting mechanic to the players movement
- Allows them to escape hordes of enemies
- New boss will lose track of the player
- New enemy that fires in bursts, leading each individual shot.
- Improved story line: Introduced engine room with two broken components that the player needs to collect by defeating enemy bosses.
- Added level select menu
- Added new water themed level
- Enemy spawning currently very glitchy