Posted November 16, 2020 by Kiptoke
This week, our team focused on implementing some of our final features, and beginning the polishing work on current features that we've implemented. Some of these new features include:
Bug Fixes:
As mentioned, a lot of our motivation behind our changes this week was finally implementing some of the final features that we wanted in our game, namely the creation and implementation of our store. Beyond that, a lot of our new changes also come from feedback and beginning the process of polishing up our game. Namely, we've significantly reworked the design of the multiple encounters in the game, changing their layout and difficulty in an attempt to make them more approachable and understandable for new players. We've also made multiple changes to address a consistent problem of player guidance: Significant UI changes were made to our battles, tutorial, briefing, and level selection screen to make it more clear to players what is happening and what they have to do. Ultimately, we are largely done with major content for our game. Our focus going forward is to polish our current work and adjust the game to be more accessible and enjoyable to players.
For our next iteration of the game, our team will largely be focusing on finishing up our implementation of the store and implementing a final boss for the game. Other than that, improvements will be made in UI, sound, juice, and graphics to make the game look and feel more appealing.