Posted November 15, 2020 by Teln0
#game design #planning
So, for now the game ends abruptly after you finish it and shows you quite the poggers end screen. But what I'm hoping to do next, it to add a little replay value by taking some inpiration from games like FNAF or Baldi's Basics. I'm planning to add the following mechanics :
- death : because for now, you literally can't loose.
- managment : dodging enemies that move in a certain pattern, pre defined tasks that can be used and reused (like collecting the block notes in Baldi's Basics, etc...)
- a difficulty curve : you live... until you die.