Posted November 13, 2020 by Lachlan Kingsford
#Medieval Edition #Update
I've made some significant changes to the monster roster, based on solo playtests.
I've also included the playingcards.io board, which can be used with the spreadsheet on Google Sheets to play asynchronously.
Big changes are:
I think I'm going to have to adjust the amount of movement after next playthrough.
I've also currently got the rule that when compulsorily buying a monster using the presidents cash that you don't have to pick the cheapest one. I haven't decided if that will change yet until I see it more in practice. The idea being that you might take a harder personal fall to get a better monster - but I think that the opportunity to sell more shares might be abuseable
Full change list below:
- Fix Molemen Inc Typo
- Monsters beyond limits into market
- Added first real pass of stock round rules
- Major monster changes - including:
- Made all claws and humans stop at dits
- Made all claws ditvalue 20
- Limited werewolf lords to 10 mvt rather than inf.
- Added 'Pup' to Phase 2
- Added 2->3 Vampire, 2->3 Werewolf, 3->1 Assassin, 8->1 Master Assassin
- Price changes throughout