Posted November 12, 2020 by FloatingOer
*Merged the different enemy spawners into a single script (Yes I was using a different scene/script for each enemy type which were starting to cause problems due to how they functioned).
*Changed the EnemySpawner script to avoid enemies spawning next to the player sometimes.
*Increased the diameter of the detected area around the goal (the music) to detect the player better.
+Update: I updated the game again today V20.11.12(2) as I had to change more values for the music, the sounds for the zombie as well as expanding the range and width of the player weapon slightly more.