Posted November 12, 2020 by Evgeni Doudar
#TrueBard #True Bard #Unity vs. UE4 #Unity #Unreal Engine
I decided to use Unity instead of UE4 because audio engine TimeSync did some nasty things and didn't work properly when I needed to use note faster then 8th. And now Dan recommend to try New system called "Quartz". Which is acting exactly as I needed. So I think I will try to make this project in both engines then will decide what is more suitable as first release,