Posted November 11, 2020 by Mischa
Heya everyone,
Second developer diary is out! Another 40ish hours put into this but real happy with this one even though I end up getting side-tracked as always and talk endlessly about other games, but that's the fun of making these Youtube vids. Hope my voice is alright as well, it took like 7 attempts haha my throat felt so dry.
Also really like this painterly font I found called Chocolate.
I'd like to release the very preliminary prototype of the combat I showed in the video for free to get some feedback, but I'd like to polish some animations and sound effects before I do. I really do like how hard I made the combat, I've only won like twice against the AI even though I'm the one who designed it haha.
I also made an online portfolio on Behance if ya'll are interested in seeing higher quality versions of my drawings.
https://www.behance.net/gallery/106489233/Mischa-Culhane-Gaming-Portfolio-2020
You can really see how they're much higher quality than they appear in the game, especially the backgrounds. This was a mistake on my part as I set the resolution of Shivering Hearts at 1280x720 at the start of development because I felt that the user interface scaled very poorly when going higher than that like 1600x900 or 1920x1080 unless I go in and tweak the code. But months later down the line when I started importing my drawings into RMMV, I felt that quite a bit of detail is lost when sticking to 1280x720, and now I would have to rebuild the game pretty much from scratch to make it work with 1600x900. If I ever get the time I would love to rebuild the game at a much higher resolution, but I'll figure out some other things first.
Hope ya'll taking care of yourselves, remember that you're a great and amazing person. Have a space kitty.
See ya,
Mischa