Posted November 10, 2020 by FloatingOer
Updated:
*Changed and adjusted several of the zombie sound-effects so they would sound more uniform.
*Added a short duration of invulnerability for the player after getting hurt.
*Made it so the player will keep taking damage after invulnerability runs out and the player is still within the range of a damage dealing object (like standing in fire).
*Changed the player's sound effect when taking damage.
*Adjusted many of the sound levels across the game.
*I started using a system for tracking the game Versions and updates, like this: V20.11.10 (2020.November.Tenth).