Devlogs
Weekly Dev Log #29
Posted November 09, 2020 by Tomyatemo
#devlog
Programming Department
- Overworld App
- Fixed Battle "Swoosh" Effect to start battles
- Fixed Glitching texture in the first room of the level
- Editor
- Fixed bug where transparent pixels would overwrite other non transparent pixels
- Added refresh background functionality (this is a blessing)
- Battle App
- Refactored Object Animations
- Give all inventory items to party at start of battle
- Implemented motion shader to work with objects
- Refactored motion shader to not depend on computer's FPS
- Add status option to battle menu that shows entity status conditions
Art Department
- Created portraits and battle sprite for null entity