Posted November 08, 2020 by Trezy
#Obscured #Devlog #Design #Editor #Game Dev
I've made a lot of progress on the editor! I've got a basic UI working — it leaves a lot to be desired, but it's working! Here's everything that's working:
Check out what I've got done so far!
I'm feeling really good about it! The next things I want to get added:
Now, you may look at this list and wonder, "Trezy, why in the world would you build all of this from scratch? You can easily accomplish all of these things with Aseprite + Texture Packer, or any number of other tools you already use!" The answer, my observant friend, is that this is just the basis for so many other bits of functionality that I don't get from those other tool chains. For example, defining hit/hurt boxes in Aseprite is a giant pain-in-the-butt. Here are some of the things that I can't currently do with the other toolchains I've used that IO want to make easier for myself:
That's just a tiny amount of the stuff that I want to be able to do, but I've gotta start by creating the foundation for those other tools. Then, the sky is the limit! Who knows? Maybe it'll eventually become a full on visual game editor one day. 😁
I just realized this morning that I made a little booboo with the infinite background... it doesn't exactly support zooming out. 🤦🏻♂️