Posted November 08, 2020 by Desolate Sole Games
#difficulty
Following on from the scoring stars, I have adjusted to use a take on both the old and the new system, using oxygen to represent moves remaining and then allocating stars based on performance.
This means you can now achieve a “perfect” 3 stars by getting the same number of moves as the map took to generate.
With stars then removed based on how many moves/oxygen is used up.