Devlogs
DevLog #8 - New Music
Fixes:
- Fixed an issue where the options wouldn’t get read/saved correctly due to universemaster being there twice for one frame
- Fixed issue with sprite shader, where receiving lights would not allow alpha levels, now using shader by Todd Rivers https://github.com/traggett/UnitySpriteShaders
- General code cleanup (removed warnings, upgraded Rewired)
- Fix bug where players kept going in last used joystick direction after pressing R1/RB
- Always highlight first option items and submenu items
- Fixed up/down arrows moving 2 items at a time in options menu
- Fixed supercharger sprite not being dark enough (and remove 3D shape)
- Preview spirits can no longer light up lamps and also get affected by light now
Features:
- Save settings in PlayerPrefs instead of a file in filesystem
- “Press any key” button + transition to overworld complete with async loading
- Intro loading complete (transition to splash screen)
- Pause + Options menu now in overworld as well
- Added proper checkmark and box display for level 18
- Add small hint bubble above spirits instead of the long text to start level
- You can now click on the spawn point to start spirits
- Added music to splash screen
- Added music to overworld
- Added music to dialogue
Some of these features are not yet in the current build, will wait for the gameplay music and a few sounds to upload again!