Devlogs
The arcane update!
Posted November 07, 2020 by ithiro
#changelog
This update is another big one, chock full of new content!
- Weapons can now be enchanted with 16 new special effects!
- New item type: Artifacts, rare reusable items with random effects, and costs!
- Melee enemies can now lunge at the player, covering a good distance and dealing damage. Lunges can be blocked, parried and dodged just like normal attacks.
- Big changes to ailments:
- Confusion now reverses the controls and Paralysis now slows instead of fully stopping.
- Headache was replaced with Panic which has Confusion's previous effect (lose control and act randomly).
- Cramp now disables blocking, and Root disables dodging.
- Bosses now have double HP but overall half VIT, which means they can be more easily afflicted with body status ailments.
- Enemies are now alerted when afflicted with status ailments.
- New craftable item: Inscribed Rune, which enchants a weapon with a random effect.
- Menu option for adjusting the head bobbing.
- Improvements to the Cave dungeon's textures.
- The game is slightly less dark (field of vision stays the same).
- Adjustments to the pixelization filter.
- Adjustments to the effects of magic rings.
- Slight adjustments to the princess enemy's sprites.
- The HUD compass has unfortunately passed away, let us pay our respects to it.
- Spells cost slightly more Magic to cast, and buff spells are slightly less efficient.
- Some more minor adjustments and fixes.
And much more is yet to come, stay tuned!