Posted November 05, 2020 by pink productions
A small but handy update, enabling animated tiles on object layers. Not much else to remark really.
I've got a couple of new features in the pipeline, and am not sure in which order I'll tackle them. These include: parallel processes (code that runs in parallel to your game, without needing the interruption of an event), additional map display options (including not having your map occupy the entirety of the game screen, or giving your map a foreground or background), a layer-level optional property, map-level properties, some new features for the autotile translator and sprite collection editor, and a cutscene tutorial.