Posted November 05, 2020 by Evgeni Doudar
#Chuck #TrueBard #True Bard
I started rebuild project in Unity. Spent sometime to build console c++ build, but decided to move all to easy way. Hope it will be practical decision. My two big goals for now:
1. Build Character Creation Menu
2. Build test Battle to test mechanics and music implementation
I decide to use Chuck language as audio engine because I don't think I need full midi or spacial support like Wwise at the start of this project but need strong timing engine. Basically what I need it's to play player notes along with background music. And tones of players notes should be changed with harmony in background music.
Have no design or designer yet but I hope to came up with some ideas in few weeks. Perhaps kind of JRPG style.