Posted November 05, 2020 by wilkgames
#design #vacuum #jumpaction #ghost #jump
I figured it was about time to implement some action that the player can take while the mouse jumps.
Since the game is centered around 4 weapons, I'm considering having a unique action tied to each weapon, so players can switch between weapons depending on which utility they need:
1) Spork: This weapon is meant to be a weak but fast attacking weapon. Jump action: a quick 'roundhouse' attack that can be used in succession. This will hopefully encourage a more interactive playstyle, since jumping and attacking is quicker than a grounded attack.
2) Hammer: The opposite of the spork, this is meant to be a hard hitting, slow attacking weapon with a super knockback effect. Jump action: Planning to have the mouse dive bomb the ground when attacking in the air, perhaps adding a stunning effect to surrounding enemies.
3) Vacuum: A special weapon for enemies that cannot be harmed by physical means (e.g. ghosts, cotton type monsters etc). Jump action: No idea for this one yet, but definitely something dealing with air suction too...
4) Bazooka: A personal favorite of mine. Long range, medium devastation. Jump action: Shoots the projectile vertically downward, and the recoil pushes the mouse up. Acts as a double jump too!