Posted November 04, 2020 by GaboGomez09
After much procrastination I finally finished my first game. I've been planning to develop my first game and start my career as a solo indie game dev... about a year ago. I didn't intent to use pico-8 at first. My initial idea was to learn how to use Unity and make some sort of game that would make me rich and famous.
So I bought a gaming pc because I thought you needed that. A month after just playing COD on it I finally opened up Unity and started watching the tutorials which seemed simple enough but I soon came to the realization that this was gonna be a LOT harder than I though. After trying to make my first game in unity and failing because the learning curve was pretty high and was also juggling work and school... I quit.
After 3 more months of just using my pc for gaming I came across a discord channel for game dev using PICO-8. It sounded pretty cool so I bought PICO-8, started watching some tutorials and I got bored. I felt like I just had no starting point. No clear path. I wanted to make a cool game but the ideas weren't flowing.
Comes October and this discord announced that there would be a game jam for people who were making their first game (Devtober 2020). It sounded exciting so I signed up and quickly started brainstorming some ideas. I was excited. I WAS FINALLY GOING TO DEVELOP MY FIRST GAME. Luckily my more artistic brother moved in this month and I asked him for some help with the sprites (he was much better than I was at the whole art thing). He worked on the sprites for the first couple of weeks and everything was going good. I planned on making a platformer around the whole Día de Muertos theme. Suddenly only 10 days were left till the end of October and I had written just over 20 lines of code. Plus I was full of work and homework.
4 days before the end of the game jam I decided I would make the game simpler so that I would be able to finish the game. So I found a tutorial for a fruit drop game and I decided to make my own version but with a Mexican Tradition twist. I used the existing sprites my brother had made and after clearing up my work and homework I started making this game realizing I write a LOT of bugs haha but having fun laughing at myself for making such simple mistakes.
After 3 days of googling and debugging I finally finished this game. One day before the end of the game jam. From all of this I have a couple of learnings: