Posted November 03, 2020 by PlayUntrusted
With today's patch, Untrusted is moving from alpha to beta stage! What does this mean?
The changelog is quite extensive and can be found at the bottom of this page, however, in short:
Join the Official Beta Launch Playtest !
The official beta launch playtest will take place at 20:00 UTC on November 8th 2020! Join us to break the first beta build!
Joining the Discord Server is strongly recommended!
Balance Changes / New features
+ New class: introducing the “Rival Hacker” to the Untrusted world! This (non-unique) neutral hacking class wins as long as he is still in play at the end of the game, and netsec loses.
+ “Grant root” no longer shows to the target the Operation Leader identity. If the operation leader desires to reveal himself, he will need to do that explictily.
+ “Emergency Extraction” has been lowered to 2 charges and had its cooldown increased by 48 hours.
+ “Ask the Right Question” no longer occupies the target, and has its cooldown increased by 24 hours (now Cooldown 3).
+ “Log Analysis” has its cooldown increased by 48 hours
+ “Analyst” hacking chance has been lowered from “Moderate” to “Low”
+ “Network Specialist” gains new skill “Review Connection Logs”
+ “Wire shark” is now a skill that will detect who is behind a denial of service attack, when used. Balanced accordingly.
+ “Sociopath” loses “Wire shark”
+ “Resentful Criminal” loses “Bait Law Enforcement” and gains “Disorganized Murder”
+ “Resentful Criminal” is now a unique class
+ “Bait Law Enforcement” now changed to mimic the “spill the beans” behaviour, sending an anonymous tip to agents.
+ “Bait Law Enforcement” cooldown increased by 48 hours
+ “CCTV Specialist” gains “Bait Law Enforcement”
+ “Bounty Hunter” loses follow
+ “Bounty Hunter” gains new skill “citizen’s arrest”
+ “Social Engineer” gains “Impersonate”
+ “Agent Leader” gains “Midnight Meeting”
+ “Doxx and Stalk” now visits the target
Client Changes
+ Encrypted Note “Suspected” role will automatically fill in the discovered role upon a player death or arrest, if said entry was not explicitly selected by the user.
+ Added “unique” and “guaranteed” spawn modifiers in game manual
+ Added Russian for auto-join matchmaking language preference 😉 do you want to add your language too? Help me reach some local community to help them start playing the game :3
+ Fixed a bug that would not restore the “Personal Log” and “Event Log” buttons as interactable if the turn was ended mid-action awaiting the target selection.
+ [WEBGL ONLY] Switched the Help key to F2 as F1 is generally bound to the browser help key
+ [WEBGL ONLY] Fixed the WebGL version not fallbacking correctly in email window and log window to cyrillic text
+ [WEBGL ONLY] Fixed the WebGL version not applying correctly the audio volume preference
+ Minor improvements and bugfixes
Servers Side Changes
+ Fixed a bug that would not count “Impartial sabotage” as a successful scoop, causing the server to reject the third “write article” request and kicking the player off the game.
+ Fixed a bug on “ask the right question” not working correctly when using it on an Agent Leader that spawned with “Hack”.
+ Fixed a bug that would not add fake logs on a node when using “Impartial Sabotage”
+ Fixed the OPSEC Webviewer (2 bugs out of 3)
+ Minor improvements and bugfixes
Known issues
+ “Add Route” seems to be bugged, however it will likely be reworked in future patches.
+ Vote counter may be still broken when rejoining a game with a vote in progress in certain cases.
+ [Linux/Windows] Version 1.059 had a bug in the default options – make sure you pick a suitable FPS target if you are upgrading, as having it as “unlimited” may use a lot of GPU processing for no real reason (you don’t really need 500fps for untrusted 🙂 )