Devlogs
Weekly Dev Log #28
Posted November 02, 2020 by Tomyatemo
#devlog
Had a very hard week with personal problems, but I managed to advance in the game.
Programming Department
- Overworld
- Fixed a bug that messed with the camera in overworld cutscenes
- Battle App
- Modified battle app's screenshake to not display the black corners in the border
- Created system to define AI based on a state pattern for enemies
- Added objects to animations of battle moves
Design Department
- Finished implementing first sequence of the game
Art Department
- Made some sprites for Oyster Naranjarinas in battle