Posted November 02, 2020 by Another RPG Enthusiast
I realized widgets couldn't be clobbered, so every widget is now in its own passage. If you wish to replace a widget with a custom version, just make a new passage with the same name in the passages-unique
folder and it'll be replaced.
Additionally:
statInfo
and hiddenStats
definitions moved to StoryInit.actionLink
to fail in certain circumstances.