Devlogs
Interceptor Demo update 2020-11-01
Posted November 01, 2020 by Arvex
Update-2020-11-01:
- Compiled
with GBDK-2020 version 4.0, should run smoother, annoy debug
emulators less, use less space within the ROM file, etc.
- Added
text to the title screen stating that it is a demo build.
- Rewrote
pause code so that it no longer maxes out the CPU while paused.
- Added
placeholder splash screens to levels that don't have ones made.
- Added
new splash screen that appears before title screen.
- Implemented
Super Game Boy Enhanced and Game Boy Color modes.
- Fading
transition screens had to be disabled for Game Boy Color mode, will
implement a GBC friendly transition screen in a future update.
- Colors
will be tweaked over time for improved visibility and contrast.
- Updated
player ship sprite to be more visually in-line with other ships.
- Set
a second palette for bullets to allow white to be used, making them
more visible in all modes.
- Added
additional bullet sprites and sound effects for enemy ships for some
variety.
- New
bullet sprites should also be more visible against background.
- Slowed
rate of fire on player ship very slightly.
- Fixed
minor bug that was causing level intro screen to scroll down one
pixel and display garbage data along the top row.
- Fixed
a bug where sprites would not reset their position for the next
level after the victory animation if the player presses start to
skip it.
- While
implementing color, I discovered why my game didn't run properly on
My OldBoy, the GBC emulator for Android. This has been resolved and
it should now run under most, if not all, emulators. However, I
cannot guarantee this will run on all emulators as I do not have the
time to test all of them.