Devlogs
[r2] Single-player and cooperative modes, small fixes, web build
Changes:
- I have added a single-player mode!
Or, rather, re-enabled it and allowed all levels to be selected in it.
I also made the game remember your best score per level. - Added a cooperative mode toggle.
When enabled, the game waits until everyone is dead before restarting the level. - You may now switch to fullscreen via Alt+Enter.
- Added < > arrows to level screen UI
(previously it was unclear that there are multiple levels to choose from) - Added input buffering for jump/hit actions.
(this means that you can press the button a little early and not die) - Reduced jump cooldown from 1/2s to 1/3s.
(that's still more than enough time to get hit by a disc) - Added a web version.
(previously affected by a mystery rendering issue)