itch.io is community of indie game creators and players

Devlogs

October Update (version... whatever)

First Cut
A downloadable game for Windows

I just uploaded a new update finally.


I started by fixing the player 2 character colours, sorry that was broken for so long. The game now saves both players customisation and colours automatically.

I added some experimental 'shared keyboard' layouts for those who want to play together on 1 keyboard. It seems some keyboards have a limit to the number of simultaneous inputs so this is a work in progress. Navigating the menu is also still kind of a buggy nightmare but I've tested that the setup works.

I added a proper foreground to the 'field' stage with the pyramids, and I added a new 'custom' stage. The game folder contains a background and foreground image that can be edited however you want to create an 'indoors' style stage with blood on the wall.

The counter system is now better fleshed out and contains a unique sound effect and brief flash to give feedback to your timing. The AI also use counters on purpose now, instead of just by accident.

I added a new 'fatigue' system to address some of the balance issues:

- Swinging into the air without hitting anything now builds up fatigue.

- Blocking an attack now builds fatigue.

- Being shoved now builds fatigue.

Fatigue will slow down your attack release slightly and make your swings more sluggish.

Fatigue is automatically reduced when you're not performing an action and will clear up very quickly.

Fatigue can be avoided by using dodges instead of blocks and making sure your strikes contact something.


You can now also continue attacking your opponent after the first cut, and bodies can now be chopped into pieces while they're falling over. Happy Halloween.

Files

  • First Cut.zip 27 MB
    Oct 31, 2020
Download First Cut
Read comments (10)