Posted December 24, 2017 by AdamGCurtis
#rain_2412
There are a couple of resources I used in this miniature "jam" I started for myself that I'm sure would be useful to someone else.
Keijiro Takahashi's Ripple Effect shader;
https://github.com/keijiro/RippleEffect
Sehyun Av Kim's Geometric Light Shafts;
https://medium.com/@avseoul/unity3d-how-to-create-fake-volumetric-light-using-sh...
The original volumetric lighting I was using wouldn't render correctly so I faked it using geometry instead.
Happy holidays!