Posted October 30, 2020 by @javikolog
#editors #2d-pixel-art #godot #godot-engine #autotiler #tileset-editor #2d #8bit #16bit #tools
I am happy to announce a new release for this small but powerful tool.
This release adds the tile set resource exporter for Godot and also a couple of bug fixes when working with different tile sizes.
Here it is an example of how the exported resource ends up configured:
You only need to export to your root Godot project folder and then open your Godot project if you want to use it or move it somewhere else.
I hope you find this update useful like me. It saved me a lot of time configuring tilesets in Godot :)
Until next time!