Posted October 29, 2020 by cortvlkn
I've had the main mechanic of this game in the back of my mind for a long time: passing levels by carrying something you depend on. I decided to make a game based on said mechanic, by getting inspiration from other puzzle platformers like Portal and Lightmatter. All the art and code were made by me, and I only used external music and sounds (Frankum & Frankumjay).
I posted my progress on twitter almost every day, since it was one of the requirements of ThisIsEllian's Devtober. I think this last bit is what helped me finish the game, since I would have otherwise given it up mid-development. While I did procrastinate a lot and rushed development towards the end, I still have a project ready and done!
Surprisingly, a lot of things! I'm particularly happy with:
As the end of the month came closer I realized I had to cut some planned content in order to release a working game from start to finish:
The game also has some issues that would require too much time and that I was too burned out to solve. These could have been avoided if I had better planned things before starting development but hey, I'm not a very smart cookie!
Something that I wish I hadn't done and that I noticed just at the end of development was that I worked on different parts of the game (art/code/sound/technical stuff) completely separately. For example, I started with making most ofthe art so I'd get that out of the way, then wrote 80% of the code in the following two weeks, and just at the and I dedicated a few days for sound, menus and checkpoints. This is definetly not what I want for future projects, since so many problems arised from this separation of work.
I also worked on saving and loading for the first time, as well as thinkering with Unity's audio mixer, which were the annoying technical parts that had to be done.
Knowing myself though... I'll probably repeat the same mistakes in the future. I'll drink to that :)
Overall it's been a fun month of development, and the game came out as good as I could make it as the incompetent square filler that I am. For now though, it's time to have some pause from game making and go deal with irl stuff.
If you read through this entire block of wall, I envy you attention span and thank you for reading!