Devlogs
TIC-80 0.60.0 in Beta test
TIC-80A browser tic80 made in HTML5
Posted December 24, 2017 by Nesbox
CHANGELOG
- added optimisations for main render function and some draw API, like draw
spr
, circ
and tri
, now they > 2x faster (by @jahodfra) - added special Overlap Mode (OVR), it allows you to do things like this:
... here I draw BG in TIC() function and change palette and screen offset in scanline() callback, then I draw Ship sprite in OVR() function as though it will be on a separate layer - added
-skip
command line option to run TIC without startup animation - added
-fullscreen
command line option to run in Fullscreen - added
shadow
variable to the Config to hide shadow in the Code Editor - you can exit infinite loop in Lua and JS by pressing ESC now
- added
reset()
API, to restore your game to initial state - syntax highlighter in the Code Editor was totally rewritten and works 100x faster now
- [PRO feature] added Bank Switching, for people who want to create a really big game, you can switch between 8 banks in Runtime using
sync()
API, you can do it only one time per frame for tiles, sprites, map, sfx, music, info here https://github.com/nesbox/TIC-80/wiki/sync#parameters - fixed keyboard focus on Android
- fixed selected deletion in Sprite Editor (by @frenetic)
- Sprite and Map editors render in OVR mode now (UI is not changed at all if change palette)
- added random generator pre-seeding on every game start
- and other minor fixes...
Thanks for contributions:
@jahodfra
@frenetic
and others, for the bug reports!
Files
tic80_0.60.0-beta.apk 5 MB
tic80_0.60.0-beta.dmg 2 MB
tic80_0.60.0-beta.zip 1 MB
tic80_32bit_0.60.0-beta.tar.gz 1 MB
tic80_64bit_0.60.0-beta.tar.gz 1 MB
tic80_chip_0.60.0-beta.tar.gz 1 MB
tic80_pro_0.60.0-beta.apk 5 MB
tic80_pro_0.60.0-beta.dmg 2 MB
tic80_pro_0.60.0-beta.zip 1 MB
tic80_pro_32bit_0.60.0-beta.tar.gz 1 MB
tic80_pro_64bit_0.60.0-beta.tar.gz 1 MB