Posted October 28, 2020 by LukeGLi
Worked mostly on some environmental stuff like adding dynamic water (big ty to Marvel Master) and some plant assets, still a lot of barebones, need rock assets etc. to make the mountains look more lively and more plants to make the forest alive.
Need to program a better way to decrease LOD as meshes disappear into the distance. Grass effects performance the most as there can be hundreds of thousands of meshes in the same level, so for now they are just in select areas.
Trees from Lluis Garcia: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/...
Water from Marvel Master: https://github.com/marvelmaster/UE4_Dynamic_Water_Project
Grass from Project Nature: https://www.unrealengine.com/marketplace/en-US/product/interactive-open-world-fo...