Devlogs
Version 0.01B - 10/27 Build Updates
0.01B - 10/27 Build
- Fixed: If an ATTACK, TAKE or DELETE took place adjacent to a wall (black, amber or red) bytes, a crash would occur.
- Fixed: Adjacency check for adding bytes to attack and detect sequences now is ignored for 8-bit levels (Lobby)
- Closed: Maps now have treasure location and key locations marked in preparation for Key and Lock support.