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Done with Decision Mods, Again (for now)

Worlds - History Simulator
A downloadable game for Windows and macOS

Yesterday I finished converting the Tribe Merge decision into a mod script, and the performance improved a lot, for a while, then it dropped horribly again... sigh.

Regardless, Im done converting decisions into modded scripts for the time being. There's only one decision left to convert, the Open Tribe decision, but I'm not really sure yet if I wan't to convert that one or just get rid f it. Also, that particular decision had very little effect on the simulation performance, so it's not bothering me that much.

The good thing is that I can now easily tweak the converted decisions. Therefore, I can do quick experiments with their scripts while working on other features. Better yet, unlike with hardcoded decisions, I can completely disable scripted decisions by just renaming the folder that contains them. This allows the simulation to run at the fastest speeds through almost the entire run, which will allow me to test tribal expansion more thoroughly.

So, I'm finally going back to working on tribal expansion. As I mentioned before, tribes are not expanding as fast as I would like them to, so there's a lot of work to do there. Hopefully, it will be something that I can figure out on a couple of weeks.

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