Posted December 23, 2017 by Beholdernx
-New engine, thruster and gyros blocks
-Other new blocks: 2 new cargoboxes, drydock and bridgewindow
-New Engine console complete with 25 buttons
-New fully functional airlock mechanism(for both airlocks)
-16 new ore items
-Riroa5 got refitted
-Optimised gtaphics(LOD and transarency fixes)
-Tweaked some sounds to match best volume
-Implemented the engine blocks speed calculations
-New asteroid model+animation
-New asteroid cracking+picking up ores
-Drive seat display got a lot more infos and options
-Added ability to enable autopilot and fly vectorial rather than thrust based
-Added camera shake to explosions
-Made the explosion/projectiles sound work and be 3D/atenuate over ddistance
-Repaired the Save/Cntinue option and integrated a lot more parameters that get saved including console buttons, ship states and cargo tags;
-Created framework for spawning custom cargo content for startup and for enemy loot;
-Created cargotags to indicate content and made acces animations;
-Repaired the Multiplayer, it's still limited to only position and rot updates but it works again;
-Made the custom remote ship spawning for multiplayer
-Added new planet and sorted out te existing ones;
-Made a lot of order and optimisations in my code
-Made the reloading for SSMFMJ and for rockets[R]
-Solved a gazillion bugs as usual...
-Implemented the difficulty setting in the cargo spawner
-Tweaked maxstack values, made a more efficient and complex cargo sortin algorith
-Updated the tutorial for the new blocks/mechanics/console
-Optimised asteroid spawner code to generae more efficient and more realistic asteroids;
-Increased logotime and tweaked settings;