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Devlogs

Beta update

Endring
A downloadable game

I've reached week 6 with development - that's half way through! A beta build has also been created: https://drive.google.com/file/d/1krVbpk_UH7qHYQLrN59NPMeombHNrYlS/view?usp=shari...

The past few days have been very active and productive.

Some more visual enhancement involved tweaking Mushin's (the character's) wing animation as their movement was too large and unrealistic. As well as changing the animation of the bumpers to communicate the force. The bigger the force is, the bigger the bounciness of the bumper is. 

The reward system will need some more work as the rewards are not placed all over each level yet. However, the functionality is working properly now. There was a bug causing the number of rewards collected going back to 0 every time which has been fixed. Compulsory-to-collect sun globes are worth 1 point and the bonus ones 4. I might tweak this later on to be 5 points for the small ones and 10 for the big ones. Players like to get well-rewarded. 

Check out the latest updates in the following gameplay video: 


My main focus for next week is the animations between the levels that tell the player how they're doing with restoring nature and brightness. Currently, the old art is used which is just placeholder. My plan is not to have a new scene showing the progress. Instead, making the bumpers disappear when a level is won and animating Mushin and the tree to be glowing up, the tree to gain some colour and some new leaves. 

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