Devlogs
Alpha 2 - Extended Tunnels, Torch Particles, Leveling
What's New?
- The foundation of a leveling system.
- Extended tunnels: approximately double the previous size.
- Torch particle system with dynamic torch light.
- Post-processing.
- One new piece of equipment.
Non-Visible Work
- I've started working on multiple scripts to allow persistent equipment/inventory/leveling. Meaning that you will be able to go back up to the inn, or use other 'doors' to new scenes, and your equipment will persist. I planned to have this done for this update but I've run into a number of problems.
What's Next?
- WASD movement as an alternative to left clicking to move.
- Hopefully I can get the persistent equipment working.
- New enemy types and more equipment models.
- Further extended tunnels.
- And more!