Posted October 25, 2020 by Another RPG Enthusiast
onHit
function that will execute whenever they are struck by damage. Note that this is separate from damage reflection.args
argument, the properties of which make up the rest of the arguments. This will make it much easier to contruct action functions, as you can omit irrelevant arguments entirely and clearly label every argument you need. However, I may not have converted all existing actions to the new format correctly, so tell me if you encounter any bugs.chiCheck
has been renamed to effectCheck
, and can now check for any effect.randomTarget
and added support for enemies being affected by loss-of-control effects as well.splashDamage
that created an extra blank line.</code>