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Episode 13 Adding dialogue to interactive objects and using event delegates

In this episode, we are adding extra elements to the dialogue system.

We will add an event delegate to handle when a dialogue ends.

We will combine the dialogue with an interactive object.



Steps:

  1. Adding an event delegate in the UI
  2. Subscribing to the event
  3. Using the dialogue system in an interactive object
  4. Adding the dialogue component to the new interactive

Files

  • StealthGame Episode 13 - Tutorial 1.3 MB
    Oct 25, 2020
  • StealthGame Episode 13- Project Files 19 MB
    Oct 25, 2020
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