Posted October 25, 2020 by Dogheadedman
Skellybones has been a work in progress for about two months, and in that time it has changed somewhat. Skellybones began as basically a project to learn Gamemaker Studio, with very little structure to what I wanted to achieve. I know it was a bad way to approach game design, but as it was only to learn Gamemaker, I was okay with that.
Skellybones would have benefited from a longer period of time dedicated to planning the game, and its objectives and features.