Devlogs
Update 25 Oct 2020
- Rewrote bullet code to reuse projectiles instead of making and destroying them over and over again. (object pooling for you coders out there)
- Updated the find enemy code to check only a certain area rather than search through every object in the engine over and over again.
Basically potato pc's should now be able to play the game.
- Fixed that pesky slow tower taking agro from other towers :smile: It may have been flagged as an enemy :open_mouth: