Devlogs
Alpha 0.0.2 unstable
Just updated SupremaShip to alpha 0.0.2 unstable!
Here's what changed:
- Added a placeholder ships info section in the info main menu, you can now know the ships names and their stats
- Added a version number to the lower left corner so you'll always remember the version of the game you're playing
- Added ricocheting particles and improved damage particles
- A weapon with upgraded damage is now brighter
- The Bomber always spawns with a nuke
- The Shielder and Camillie now have a "special ability gauge"
- Updated the Shielder's and Camillie's sprites to reflect the previous change
- The Shielder has a smaller shield
- Changed the critical health warning halo to a placeholder circular one
- Improved the Scout's upgrade sprites
- Ships now spawn each 5 seconds from the mothership
- Trails slow down in slow motion
- Ships don't get stuck in place when an obstacle is right in front of them (don't know why I coded this in the first place...)
- A ship will try to reverse and shoot if there's a mine right in front of it
- Fixed a glitch in which ships looked like they were rapidly going back and forth when they moved fast enough
- Fixed a glitch with the "Respawn As" window (the one that appears when you press 'R' when you're dead) where it would have some weird behavior
- Fixed a glitch where the ricocheting sound was not following the global SFX volume
Check it out at: https://levymarcis.itch.io/supremaship