Devlogs
BETA version 1.6
Posted October 23, 2020 by ithiro
#changelog
It's about time we got a big gameplay update after all the visual improvements.
- 2 new traps: An arrow-shooting totem and moving spinning blades!
- Door keys rework:
- Rusty Keys are now Lock Picks.
- Lock Picks can be crafted and found in chests, but not on the ground (like the Golden Keys that unlock red chests can).
- Only doors to dead end rooms, which contain treasure or special objects, can be locked.
- This means that these Lock Picks are a resource that can be managed and used later for better rewards, or to ease bad situations.
- Equipment rebalance to make each of them more distinct and offer more gameplay variety in general, plus new and improved animations.
- More obstacles (like stalagmites and tables) can be generated per room.
- Better dungeon generation, specially for the Chaos mode.
- Level ups are slightly more frequent.
- Better action speed formula, so less super fast or super slow weapons.
- Simple interaction prompts are more subtle.
- Other small fixes.
Next update: Weapon enchantments and more magic ring effects!