Posted October 23, 2020 by Luke Mirman
== Summary ==
- Tower attack priority can now be customized (First/Last/Closest/etc.)
- Improved audio quality
- Tower attack visuals have been improved
- Towers now show an icon for their current upgrade tier
- Balance changes to improve lightning tower and reduce sudden difficulty spikes.
== Balance Changes ==
- Lightning Tower
- Enemies damaged are now also slowed.
- Lightning bounces slowed down at higher tiers.
- Bounce damage improved.
- Tier 5 Enemy
- Health reduced
- Speed increased
- Difficulty scaling overhauled
- Enemy speed scaling reduced.
- Enemy health grows linearly every evening starting at wave 25 (used to be exponential)
- Enemy spawn interval reduced at most stages of the game.
- Starting at wave 32 the number of enemies per waves grows exponentially