Posted October 22, 2020 by Apartment 18 Productions
Continued to playtest and find more UI updates needed, as well as add final touches for future game use before replicating this combat template for the rest of The Janayana.
- added 2 new spells: heal & cure poison
- added herb bundles to magic shoppe, moved healing potions to temple
- capped spell study level at 9 in the temple
- modified spell damage amounts because wizard class was too OP
- dwarven helms now cast invisibility as bonus feature
- fixed bug in post-battle magic weapon/armor/wand drop from dragons. now, if player already has an item that dragon drops, player keeps more powerful version of item and sells the other off for bonus gold
- double-checked gold & gem limits across game
- polished game intro to add more backstory as game loads.