Posted October 22, 2020 by Martin Piper
This SDK contains the minimal set of files needed to build, test, and execute emulated video hardware that uses 5V TTL chips. These chips were common in arcade machines before the 1990s and were used to create all manner of customised effects.
Currently this SDK requires Windows and Java 1.8 or better to run. Notably the assembler is C64\acme.exe and this is a Windows specific build.
This SDK contains sources and some built assets from these repositories:
* https://github.com/martinpiper/C64Public * https://github.com/martinpiper/BombJack * https://github.com/martinpiper/BDD6502/releases * https://github.com/martinpiper/ImageToBitplane/releases
To convert the artwork assets used in the demo. This does not need to be run every time, only when the assets are changed. Run:
* C64\VideoHardware\assets\convert.bat
To build the code, execute tests, and run the example game. Run:
* C64\VideoHardware\BuildIt.bat
Documentation "README.md" files for each component are located in each sub-directory.
More details: https://github.com/martinpiper/BombJack/releases/tag/1.0.0.3